Game in the fantasy economic powerhouse fueled by centuries of perpetual butchery of an unkillable regenerating giant monster. New Post Every Wednesday
Tuesday, March 29, 2016
D6 Encounters for the Beast Crown Aristocratic District
The Beast Crown District is the wealthiest corner of the city in addition to being home to the aristocratic Binder-Lords, various high end vendors, and the Stage-Courts. What follows is a list of random encounters for a party traveling through this zone.
Wednesday, March 23, 2016
D6 Encounters for The Throat Merchant District
The Throat is the commercial district comprised of everything from bazaar-like clusters of brightly colored tents, to raised auction blocks, to looming guild halls built of polished Tarrasque bone. The following is a selection of random encounters for a party travelling through this zone.
- The party is confused for a group of exotic slaves (with one of the PCs assumed to be the owner) but Quine Calafax, a foppish gnome slave
Tuesday, March 22, 2016
The Church of the Monad
The Church of the Monad is one of three religions in Salt in Wounds that are largely unknown beyond its borders: the other two being worship of Macinfex - God of Butchers & The Holy Writ of Coin Everlasting.
THE CHURCH OF MONAD
The Church of the Monad is a religion favored by many of the intellectuals, alchemists, and monks of Salt in Wounds. While adherents can be found the world over, Salt in Wounds is most definitely the seat of its power, such as it is. Adherents to the
THE CHURCH OF MONAD
The Church of the Monad is a religion favored by many of the intellectuals, alchemists, and monks of Salt in Wounds. While adherents can be found the world over, Salt in Wounds is most definitely the seat of its power, such as it is. Adherents to the
Thursday, March 17, 2016
Salt in Wounds Alchemists: 5th Edition Version
The Alchemist class for 5th Edition was designed by the exceptionally talented Rich Howard and originally published on Tribality. A full fledged Alchemist supplement (featuring 7 total tradition options) is available now through Drive Through RPG. Information below posted with permission.
The Alchemist
Alchemy is the study of the fundamental physical and magical forces of the universe, and many believe the precursor to “true magic”. Like wizards, alchemists examine and experiment with the world around them, not only infusing potions with arcane and scientific power, but creating devices that make the world around them easier to survive. The ready availability of Tarrasque blood and magically infused viscera means that alchemists are extremely common within the the City of Salt in Wounds; and the unique economy of blood, body, and bone powers their craft in ways unique to the metropolis.
Of all Alchemist types, Metamorphic Alchemists
Wednesday, March 16, 2016
D6 Random Encounters for the Tail Stones
The Tail Stones district is the lower class area of Salt in Wounds; still largely destroyed following the devastation of the 12th Meridian Crisis. What follows is a selection of random encounters for a party moving through this area of town.
Wednesday, March 9, 2016
The Enders (Public Knowledge)
The Enders are the rumored group of individuals interested in discovering or inventing a way to permanently kill the Tarrasque. While this was the stated goal of the original heroes that bound the Tarrasque, most modern citizens of Salt in Wounds have no interest in the pursuit as it would, effectively, destroy the economy and reason for existing of the city. In addition, the majority of those rare individuals who would be interested believe
Thursday, March 3, 2016
Salt in Wounds Around the Web.
Hey all, I just wanted to shoot a quick ‘meta’ post about what Salt in Wounds has been doing around the web.
Financial Support
Just a reminder that I’m able to do weekly posts (and recently added guaranteed crunch posts) thanks to the financial support via Patreon. If you’re not a patron, please considering backing me (even if only for a $1 a month). And if you’re already a Patron, thank you so much.
Social Media + Feeds
Salt in Wounds has a facebook page which you should totally ‘like’ if
Wednesday, March 2, 2016
Stone Giants of Salt in Wounds & The Granite Shard War
The Mammoth Wardens were (are) the tribe of indigenous stone giants native to the area in and around Salt in Wounds. The Granite Shard war was (is) a conflict that took place between them and the defenders of the Fortress Salzinwuun.
The Mammoth Wardens
Since the binding of the Tarrasque a decade prior to the onset of hostilities, tensions had been rising between the stone giants and the polyglot of adventurers, military forces, and merchants encamped around the beast. The continuing presence of the Tarrasque had scared away most big game (including the titular mammoths on which the giants relied
The Mammoth Wardens
Since the binding of the Tarrasque a decade prior to the onset of hostilities, tensions had been rising between the stone giants and the polyglot of adventurers, military forces, and merchants encamped around the beast. The continuing presence of the Tarrasque had scared away most big game (including the titular mammoths on which the giants relied
Tuesday, March 1, 2016
Blood Domain: Favored Domain of Macinfex (5e)
The Blood Domain was designed by the incomparable Brandes Stoddard. You can read more about it (in addition to design notes) here. Reposted with permission.
Macinfex, god of butchers, holds spilling of blood and the cutting of flesh as the essence of holiness. As such, many of his clerics opt to channel their god through the use of the Blood Domain, especially those with a more militant bend. Some clerics of this domain actively spread violence wherever they go (butchery of all), while others use its power to assure that bloodshed is
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