Friday, October 23, 2015

The Fungal Sieve



This piece originally appeared on Tribality.com as part of my System Agnostic column. You can read about this concept (not related to Salt in Wounds, with notes on how to adapt it to your scifi or fantasy game) there.


The Fungal Sieve

Controlling Dungeon/Creature at the Core of Heartsblood Marsh


History


After spending decades of his life establishing Heartsblood Marsh, Afrindi Gunterhix despaired. Given its artificial nature, he didn’t have faith that the marsh would continue serving its purpose without a steward. The grippli he’d imported had descended to base savagery, and every other druid he contacted considered his life’s work an abomination. Without other options,

Thursday, October 8, 2015

The Heartsblood Marsh



The imprisonment of the Tarrasque has been a catastrophe for the native ecology around the city of Salt in Wounds. This would have been an even more severe and far reaching problem if not for Heartsblood Marsh, created to act as ‘waste management’ for the outflowing essence of the Tarrasque. However, the seeds (or more exactly spores) of a tremendous threat even now bud amidst the fungal blooms and towering mushroom stalks of Heartsblood Marsh.




History of the Heartsblood Marsh


When the binders of Salzinwuun used

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