The city of Salt in Wounds tends to have extremely harsh penalties for infractions (although imprisonment or hard labor are almost never used). The most common punishments are fines (even for serious crimes for those who can afford it) followed by flogging,
Game in the fantasy economic powerhouse fueled by centuries of perpetual butchery of an unkillable regenerating giant monster. New Post Every Wednesday
Wednesday, August 31, 2016
Wednesday, August 24, 2016
Cult of Renesec: Lord of Mutation
Renesec is the obscure, largely unknown God of Change who is
said to have no fixed appearance, house or location of worship. His/Her/It’s few
devotees meditate on their god’s presence in the growth of crops, the aging of
a face, the overthrow of a government. Renesec’s most ecstatic worshippers
adopt radically different mannerisms, behaviors, and even personalities at an
irregular schedule and hence are despised outcasts as individuals who are not
able to function in society writ large or even writ as small as an adventuring
party. However, Renesec has a thriving cult in Salt in Wounds who seek to
understand and grow close to their God as the ‘Lord of Mutation’ whose power
and majesty can best
Wednesday, August 17, 2016
Surrounding Locations
The Laboratory of Dr. Mundacri Dr. Mundacri is (possibly
was) one of the finest alchemists of this age who left Salt in Wounds to pursue their research
outside of the city’s environs (and in a more controlled environment) by
setting up shop in a derelict manor and orchard that had been abandoned when
the taint of the Tarrasque soured the land. Provided with men & material,
the brilliant researcher vivisected dozens of mutated vagrants and hundreds of
exotic beasts to divine their secrets. Before their correspondence with some
Wednesday, August 10, 2016
Dwergo Alchemical Revenants
Dwergo are the ‘true dwarves’ of legend; six foot, 500 hundred plus pound savants who lost their war against the elves after suffering from a reproductive curse that caused them only to be able to give birth to the greatly diminished dwarves of the modern era. They have been extinct extinct for 2000 years.
In their ruins below Salt in Wounds –the deepest rooms of the CapCaps- a frigid tomb was discovered by explorers which held the preserved corpses of several thousand Dwergo; many of which featured intricate clockwork prosthesis. Knowledge of this discovery
In their ruins below Salt in Wounds –the deepest rooms of the CapCaps- a frigid tomb was discovered by explorers which held the preserved corpses of several thousand Dwergo; many of which featured intricate clockwork prosthesis. Knowledge of this discovery
Wednesday, August 3, 2016
Sage's Row
Sage's Row is a series of interlocking streets famed for its preponderance of alchemists as well as other researchers of the arcane and mundane alike. By city edict, every other building sports tall smoke stacks - venting clouds of colored fog and ash of variable toxicity. Most times, a breeze takes the offending miasma and disperses it harmlessly... though if
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