Wednesday, August 31, 2016

11 Crimes and their Punishments

The city of Salt in Wounds tends to have extremely harsh penalties for infractions (although imprisonment or hard labor are almost never used). The most common punishments are fines (even for serious crimes for those who can afford it) followed by flogging,

Wednesday, August 24, 2016

Cult of Renesec: Lord of Mutation


Renesec is the obscure, largely unknown God of Change who is said to have no fixed appearance, house or location of worship. His/Her/It’s few devotees meditate on their god’s presence in the growth of crops, the aging of a face, the overthrow of a government. Renesec’s most ecstatic worshippers adopt radically different mannerisms, behaviors, and even personalities at an irregular schedule and hence are despised outcasts as individuals who are not able to function in society writ large or even writ as small as an adventuring party. However, Renesec has a thriving cult in Salt in Wounds who seek to understand and grow close to their God as the ‘Lord of Mutation’ whose power and majesty can best

Wednesday, August 17, 2016

Surrounding Locations

The Laboratory of Dr. Mundacri Dr. Mundacri is (possibly was) one of the finest alchemists of this age who left Salt in Wounds to pursue their research outside of the city’s environs (and in a more controlled environment) by setting up shop in a derelict manor and orchard that had been abandoned when the taint of the Tarrasque soured the land. Provided with men & material, the brilliant researcher vivisected dozens of mutated vagrants and hundreds of exotic beasts to divine their secrets. Before their correspondence with some

Wednesday, August 10, 2016

Dwergo Alchemical Revenants

Dwergo are the ‘true dwarves’ of legend; six foot, 500 hundred plus pound savants who lost their war against the elves after suffering from a reproductive curse that caused them only to be able to give birth to the greatly diminished dwarves of the modern era. They have been extinct extinct for 2000 years.
In their ruins below Salt in Wounds –the deepest rooms of the CapCaps- a frigid tomb was discovered by explorers which held the preserved corpses of several thousand Dwergo; many of which featured intricate clockwork prosthesis. Knowledge of this discovery

Wednesday, August 3, 2016

Sage's Row

Sage's Row is a series of interlocking streets famed for its preponderance of alchemists as well as other researchers of the arcane and mundane alike. By city edict, every other building sports tall smoke stacks - venting clouds of colored fog and ash of variable toxicity. Most times, a breeze takes the offending miasma and disperses it harmlessly... though if

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