Showing posts with label 5e. Show all posts
Showing posts with label 5e. Show all posts

Thursday, September 22, 2016

The Ghouls of Salt in Wounds






Despite the more poetically minded chroniclers claiming that the entire city is comprised of ghouls and parasites, literal ghouls comprise only a small percentage of the population of Salt in Wounds. While the statecraft of 5th House has gained them begrudging legal acceptance by the legislators (aka the other meridian houses) they are still largely despised and feared by the general population.
The primary legal argument that 5th House presented to justify the legalized creation of ghouls is that issues of ghoul attacks/violence is driven by unsated hunger for flesh, which -they argued- would never

Wednesday, April 13, 2016

D6 Encounters for Sage's Row - Alchemist/Wizard District




Sage’s Row is the district of Salt in Wounds dominated by wizards, alchemists, and others of an intellectual bend. Magical mishaps are commonplace here.

  1. The party encounters a half-elven street peddler named

Tuesday, March 29, 2016

D6 Encounters for the Beast Crown Aristocratic District





The Beast Crown District is the wealthiest corner of the city in addition to being home to the aristocratic Binder-Lords, various high end vendors, and the Stage-Courts. What follows is a list of random encounters for a party traveling through this zone.

Wednesday, March 23, 2016

D6 Encounters for The Throat Merchant District





The Throat is the commercial district comprised of everything from bazaar-like clusters of brightly colored tents, to raised auction blocks, to looming guild halls built of polished Tarrasque bone. The following is a selection of random encounters for a party travelling through this zone.


  1. The party is confused for a group of exotic slaves (with one of the PCs assumed to be the owner) but Quine Calafax, a foppish gnome slave

Thursday, March 17, 2016

Salt in Wounds Alchemists: 5th Edition Version

The Alchemist class for 5th Edition was designed by the exceptionally talented Rich Howard and originally published on Tribality. A full fledged Alchemist supplement (featuring 7 total tradition options) is available now through Drive Through RPG. Information below posted with permission.

The Alchemist


Alchemy is the study of the fundamental physical and magical forces of the universe, and many believe the precursor to “true magic”. Like wizards, alchemists examine and experiment with the world around them, not only infusing potions with arcane and scientific power, but creating devices that make the world around them easier to survive. The ready availability of Tarrasque blood and magically infused viscera means that alchemists are extremely common within the the City of Salt in Wounds; and the unique economy of blood, body, and bone powers their craft in ways unique to the metropolis.

Of all Alchemist types, Metamorphic Alchemists

Tuesday, March 1, 2016

Blood Domain: Favored Domain of Macinfex (5e)


The Blood Domain was designed by the incomparable Brandes Stoddard. You can read more about it (in addition to design notes) here. Reposted with permission.



Macinfex, god of butchers, holds spilling of blood and the cutting of flesh as the essence of holiness. As such, many of his clerics opt to channel their god through the use of the Blood Domain, especially those with a more militant bend. Some clerics of this domain actively spread violence wherever they go (butchery of all), while others use its power to assure that bloodshed is

Monday, February 29, 2016

Tarrasque Flesh Golems


Tarrasque Flesh Golems are terrifying constructs utilized in and around Salt in Wounds while being virtually unknown beyond city limits. Crafted (primarily) from the freshly extracted flesh, carved bone, and neural tissue of the Tarrasque; these golems are pulsating, oozing figures which seem to pulse with life even as their creators insist that they are 'merely' constructs. As a result of the material used in their creation, these golems move faster and are stronger than those composed of other bodies. Even worse for would be

Thursday, July 23, 2015

More Monsters for Salt in Wounds

These are monsters likely to be encountered by adventurers in and around the City of Salt in Wounds.


This post is part of a multipart series, and you can find information about more monsters here.


Harpy
5e Monster Manual pg 181 | Pathfinder Version


Numerous flocks of harpies roost in the mountains around Salt in Wounds, harassing travelers and traders. Uniquely, these harpies include a large number of witches, many of whom have forged a pact with Agony. (Agony is the largely secret, sentient embodiment of the Tarrasque's suffering which acts as patron to many of the witches of Salt in Wounds.) These harpy witches (and the flocks they lead) are used as assassins and operatives to further Agony's schemes.


Otyugh
5e Monster Manual pg 248 | Pathfinder Version


Before the legalization of ghouls in Salt in Wounds, hundreds of imported otyughs were used to help dispose of the masses of rotting meat. After 5th House and its sanctioned undead picked

Tuesday, June 23, 2015

6 Monsters for Salt in Wounds



The following monsters are often encountered by adventurers in and around the city of Salt in Wounds. You can find even more monsters here.


Animated Objects
5e Monster Manual pg 19 | Pathfinder Version


Animated Objects, used as inexpensive sentries and guards, are a common hazard to thieves or 'explorers' in Salt in Wounds. Alternately, magical instructions placed to guide these objects tend to decay with time or were inexpertly applied in the first place; leading to more than one incident of an unwarranted attack about town.


Ankheg
5e Monster Manual pg 21 | Pathfinder Version


Ankhegs are a native apex predator to the region around

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