The Salt in Wounds Campaign Setting is a kickstarter funded game world for 5th Edition and Pathfinder rulesets spanning a multiple supplements and publications. The evil mega-city is fed and powered by the endless butchery of the unkillable Tarrasque creating a bizarre, alien, but oh so believable weird fantasy. The sprawling gritty, bloody, intrigue soaked streets are the perfect place for GMs and alike Players to create adventure.
All rules are covered under OGL licenses. All stock art is covered under its own licensing requirements. All proper names, commissioned art, and other 'intellectual property' was originally copyright John Perkins/Pangolin Press but has now been released into the public domain. All files associated with the project can be viewed/downloaded here & you can buy copies of the published books below.
Salt in Wounds is the most imaginative role-playing game setting it’s been my privilege to play in a long time. Equal parts grotesque and delightful, what J.M. Perkins has created here is masterfully realized and intriguingly believable. I highly recommend a visit to the city of Salt in Wounds -if you have a strong stomach, a love of fantastic world building, and a taste for the bizarre. In a plethora of game settings, this one stands out.
-Lou Anders, Author of the Thrones and Bones Trilogy
The Salt in Wounds Campaign Setting Guide
Everything you need to run or explore the fabled evil mega-city built around a bound Tarrasque, who is slain and butchered everyday to feed a hungry metropolis. Containing both 5th Edition and Pathfinder rulesets, this book features:
Descriptions of dozens of monsters and hazards including
10 unique monsters
Pages of random encounters
An introductory adventure
Dozens of locations and NPCs,
and much much more.
Salt in Wounds: Player's Guide
Adventure in the dark fantasy city fed by the eternal butchery of the legendary Tarrasque! This Player’s Guide is the essential resource for the Salt in Wounds setting and beyond. The book includes dozens of options and information to inspire hundreds of unique, never before seen characters including:
5 new Racial Options like Alchemical Ghoul, carrion eating Agogi, and more.
7 new Backgrounds from God-Butcher to Meridian House Scion
-12 New Class Options like blood obsessed Hemiotropic Wizard, damaged and furious Scarred Beast Totem Barbarians, to armor bonded Oath of Binding Paladin.
Basic Information about factions, new religions, and life in Salt in Wounds
Much, much more.
Whether you’re a player looking for captivating new options or a GM looking for inspiration this book is for you because playing in the Salt in Wounds setting means everyone around the table is about to have a bloody good time.
Carving up the Tarrasque
- Aetherist Monk class customization, who uses internal processes to transform and conquer
- 4 New Poisons.
- New Special Crafting Material.
- Information about the Church of Monad.
- Dozens of new alchemical goods.
- New wondrous items.
- New fiction.
Corruption of the Tarrasque
Rules on Tarrasque-Fed Mutations.
Brand new fiction.
Alchemical Services to induce or remove mutations.
20 new Mutations for PCs and Monsters alike ranging from beneficial ‘Favored’ Mutations to debilitating (or even deadly) ‘Blighted Mutations.
The Tarrasque-Transformed monster template which can transform even a lowly cur into a deadly miniature avatar of the Tarrasque.
A brand new Sorcerous Origin: Primordial Bloodline which empowers sorcerers with the uncorrupted essence of the Primordials to create and transform the world and even magic itself.
Featuring Essays About the Following Topics:
- Fantasy Flavor and Getting Beyond Tolkien's Legacy
- Making Believable Fantasy Worlds
- My Writing Process (circa 2016)
- Simple Rules for Better game design