Friday, October 23, 2015

The Fungal Sieve



This piece originally appeared on Tribality.com as part of my System Agnostic column. You can read about this concept (not related to Salt in Wounds, with notes on how to adapt it to your scifi or fantasy game) there.


The Fungal Sieve

Controlling Dungeon/Creature at the Core of Heartsblood Marsh


History


After spending decades of his life establishing Heartsblood Marsh, Afrindi Gunterhix despaired. Given its artificial nature, he didn’t have faith that the marsh would continue serving its purpose without a steward. The grippli he’d imported had descended to base savagery, and every other druid he contacted considered his life’s work an abomination. Without other options,

Thursday, October 8, 2015

The Heartsblood Marsh



The imprisonment of the Tarrasque has been a catastrophe for the native ecology around the city of Salt in Wounds. This would have been an even more severe and far reaching problem if not for Heartsblood Marsh, created to act as ‘waste management’ for the outflowing essence of the Tarrasque. However, the seeds (or more exactly spores) of a tremendous threat even now bud amidst the fungal blooms and towering mushroom stalks of Heartsblood Marsh.




History of the Heartsblood Marsh


When the binders of Salzinwuun used

Monday, September 28, 2015

Water: The Red River and Clear Water Aqueduct






The Red River


When the Tarrasque was first bound, a large, sweet stream -almost a river in its own right- ran nearby the fortress Salzinwuun. Along with several wells the watch drug, the denizens of the fortress and early binders felt that they would always be well supplied with ample water to sustain the men and animals.
The spreading of the Tarrasque’s essence into the stream, the soil, and the surrounding water tables proved this early optimism unfounded.
Within months of the Tarrasque’s binding

Tuesday, September 15, 2015

5 Ways to Get Involved With Salt in Wounds

Like what I'm doing? Want to encourage me and make more Salt in Wounds happen? Here's how you can help.


1. Share


If you like a post (or even the site in general) the best thing you can do is share. Share on Reddit, Facebook, Twitter, a forum, or even tell your friends about it in real life. Doesn't matter how you share, sharing helps me make this work and builds the biggest & most vibrant community. And when you share, it's probably best to start here at the Origins and Overview of Salt in Wounds.


2. Comment


I love comments. If you have an opinion -even if you don't like/disagree with something I posted- please comment; your feedback helps make my work better.


3. Write a Fan Letter


When you take the time to write a fan letter and tell me I'm doing a good job it makes all the difference in the world.


4. Fan Art + Fan Builds


Have you made art about Salt in Wounds? I'd love to see it and -with your permission- post it. Alternately, have you made fully statted out characters, monsters, ect in your favorite RPG system? I'd love to see + potentially post that too. Send it all my way, and help provide other players with inspiration and material.


5. Become My Patron


The best way to get involved with Salt in Wounds is to become a patron over at Patreon. Patrons get an increased say in the development of Salt in Wounds, get to vote on upcoming posts, and get special access to what's next. You can check out the Salt in Wounds Patreon campaign here.

Monday, September 7, 2015

Salt in Wounds Patreon Campaign







I just launched the Salt in Wounds Patreon campaign, for anyone interested in financially supporting the development of Salt in Wounds. You can check out the campaign here.



If you're not familiar with Patreon, it's a crowdfunding service where you can become 'patrons' of artists and creators you like (like me, for instance). By giving at a certain dollar amount per month (or per article/creation for other creators) you can help a campaign/creator reach goals; putting out more content, putting out better content, or any number of things. (We've already reached the first goal for Salt in Wounds to become a weekly project for me.) Also, depending on your support level you get bonuses and special rewards. These rewards for Salt in Wounds include things like gaining access to my notes, playing in the 'canonical' master game, getting to vote on what part of Salt in Wounds I work on next, etc. and so on.



If you're interested in financially supporting my work, please pledge today! And even if you're not, if you could take a look at the campaign and message me any suggestions you might have about rewards, goals, etc would be greatly appreciated. Thanks for taking the time to check it out, and thanks for being a fan of Salt in Wounds.





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