Game in the fantasy economic powerhouse fueled by centuries of perpetual butchery of an unkillable regenerating giant monster. New Post Every Wednesday
Tuesday, March 10, 2015
What is Salt in Wounds?
The City of Salt in Wounds is a living Tabletop RPG setting created by J.M. Perkins.
The City of Salt in Wounds is a blood soaked powerhouse city-state whose economy is built around the perpetual butchery of the regenerating, unkillable Tarrasque.
Original Idea
Back in 2004 on the RPG.net D&Dish forums, user Thomas T. suggested the idea of a city built around the D&D monster the Tarrasque which, for those not in the know, is an nigh-unkillable kaiju leviathan which can regenerate from nearly any wound.
The basic concept for the city is that, discovering that they were unable to kill the beast, a party of heroes figured out how to contain the monster; chaining and anchoring it with immoveable harpoons. A fortress was built around the chained creature, and a schedule of ritualized butchering was instituted to keep the Tarrasque from ever regaining enough strength that it could break free.
Within a generation, the wardens of the monster began to realize the incredible value of its butchery and that's exactly where I stopped reading the forum thread (after a few entries), not because the posts weren’t great (they were, and judging by the length of the thread there must be gold there) but rather because I wanted to make my Tarrasque city, because my brain was already obsessing & teasing at possibilities, and I wanted to provide as much insulation for that process as possible.
The thread made a composite Tarrasque city and you can view the pdf here.
This website is a sketch for my Tarrasque city: The City of Salt in Wounds.
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