The House Militias are the primary source of Law & Order within Salt in Wounds. Each Meridian House is charged with ‘Paying, provisioning, and organizing’ no less than 1000 fighting men ‘to enforce the laws of the township and contribute to the general welfare of Salt in Wounds.’ However, interpretation and implementation of this edict varies greatly depending on house. On one end of the spectrum, there are houses who outfit their militia with the bare minimum and then leave the militia to its own devices: these groupings usually act like traditional city watches you might find in any large city. In the extreme opposite, Sixth House outfits a militia of 7000, armed and trained more for war than policing. Complicating matters further, many Meridians Houses also run House Guards who are distinct from House Militias; with House Militias having a duty to enforce laws while House Guards do not.
Basically, House Militias -while technically serving the city as a whole as opposed to their respective house- still often act as an extension of their house and instrument of its machinations.
Each Meridian House manages hiring, firing, and promotion within their militia. Meanwhile, House Militias are held to a code of behavior which includes -amongst other things- prohibitions against favoring one house over the law of the city with severe mutilation penalties doled out by the largely independent courts for failure to serve the law.
These twin influences leads to much secretive conflict, intrigue, sabotage, and checks & balances between the House Militias which is in part an extension of and in part distinct from the power games played amongst the Meridian Houses themselves.
Typical armament for a House Militiaman is studded leather armor, round shield, hand-axe, and crows-beak.
Read more: The Monsters of Salt in Wounds Part 1 & 2
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